Exploring Mad Art in Modern Tech

Tech is often construed as the career pursuit for spectacle clad geeks and programming prodigy. Nowadays everyone is perceiving involvement in the tech industry as the chase for the best big Instagram or Facebook.

Contrary to popular belief, technology/coding/programming is just another canvas open to artists of all walks of life to paint their worlds in the color of their choosing. With the advancement of technology, it is becoming increasingly easy to learn and execute some truly rich interactive experiences with just your browser. Visual artists, musicians, storytellers, and UX designers are getting involved to build the tools to fuel the creativity for future generations!

Get to know about some of the most extraordinary projects on the web today, and learn a little bit about the tools that you can use to plan, build and even code some of these apps yourself!

  • http://www.ro.me/ – “3 Dreams of Black”, an interactive film by Chris Milk.
  • http://i-remember.fr/en – “I remember” is a blessing most of us take for granted. Share your memories and help to fight Alzheimer’s disease.
  • http://www.playmapscube.com/ – Play your way through a cubic Google Maps world. Travel through New York, Tokyo and many other cities and learn all about the great features of Google Maps.
  • http://www.polishchristmasguide.com/ – Don’t want to get surprised by Polish Christmas celebrations? Discover Polish Christmas traditions with HTML5-driven interactive guide.
  • http://www.play-create.com/id.php?034 – WebGL demo using HTML5 and webcam. Note this piece requires a modern browser that supports native webcam access, such as Chrome or Firefox, and WebGL. This simulates smoke patterns responding to the webcam.
  • https://sketchfab.com/ – Use Sketchfab to publish, share and embed interactive 3D files. Discover thousands of 3D models from games, cultural heritage, architecture, design and more.
  • http://madebyevan.com/webgl-water/ – This project was an experiment in realtime water rendering with WebGL. The focus was on the rendering aspect, not on the simulation, so the behavior of the water isn’t that realistic. The water heightfield is simulated using a floating-point texture and the caustics are rendered using the GLSL derivative functions.
Syed Shadab Mahbub – a tech geek, co-founder at WebAble and specializes in social data and web development. Favorite pastimes include reading tech blogs and programming e-books. Besides teeth-shattering things like NodeJS, Grunt and UX, he has a lot of love for chocolate pudding! Read his ‘How I Work’ right here at Mad Koffee!

Latest posts by SdShadab (see all)

Code with Creativity
The Apple Madness